duplicitynet App
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Name: V Door: previously in game as Submissive Canon: Cyberpunk 2077 Canon Point: Post game, the Sun ending Age: 27 Appearance: Detailed here ![]() History: Wiki link Malleable protag - Main mission choices: THE PICKUP ยป Freed Brick rather than leaving him to suffer his fate in the hands of Maelstrom PLAYING FOR TIME ยป Finished the assassin that had been pursuing him off I WALK THE LINE ยป Refused the Netwatch agent's deal rather than betray the gig for the VDB GHOST TOWN ยป Killed Nash for what he did to Panam PLAY IT SAFE ยป Spared Oda at Takemura's request SEARCH AND DESTROY ยป Returned to save Takemura from Arasaka kill squad DREAM ON ยป Tells Jefferson he's being brainwashed potentially putting Jefferson and his wife in danger EX-FACTOR ยป Killed Woodman in cold blood after finding out what he did to Evelyn CHIPPIN' IN ยป Killed Grayson in revenge for what happened to Johnny ENDGAME: KNOCKIN' ON HEAVEN'S DOOR โ PATH OF GLORY ยป V returns to his body, Johnny goes with Alt Personality: POSITIVE TRAIT: Warm-Hearted & Loyal Despite the harshness he's come to expect from the world - being a nomad in Night City isn't easy, and being a Submissive in Duplicity won't be either - V is quick to smile and joke. He's open with his affection, honest with his views and warm, and while trust still has to be earned, he likes to think he's a reasonably good judge of character. He forms bonds with a variety of personality types quickly and will likely want to make friends and, eventually, a found family he can rely on while he's away from everything and everyone he knows and loves. He's a good friend to have around for more than just hanging out to watch trashy shows with. He's proven more than once that he'll do whatever his friends need him to, his loyalty unwavering once it's earned. He's also big into respect and sentimentality especially in gestures as seen at Jackie's ofrenda, and the fact that he'd been wearing Johnny's dogtags since Johnny had led him to them and promised that he'd look after V. TOP NEGATIVE TRAIT: Needy Raised in a nomad clan, V's always been taught that family comes first. It's this fundamental view on how he wants his life to be that leaves him, at times, needy for close company and looking for security in his bonds with others. Despite the fact he left his clan to pursue opportunities in Night City, we see it's not long before V assembles a found family of his own. Further to that, the complicated and sometimes cynically parasitic bond that he developed with Johnny Silverhand left him missing a piece of himself that he's desperate to try and fill. It's Silverhand's own words that they share pieces of their souls with each other - once they've been separated post-Mikoshi they aren't whole anymore. V feels this loss deeply and will do even more so now that he doesn't have Johnny around at all. No stranger to loss, V wants to make the most of his time with the people he loves. The fear of losing more people absolutely drives him to want to spend as much time as possible with people he loves, and at times this can absolutely be suffocating neediness at play. NEGATIVE TRAIT: Ruthless Friendly and warm on an average day, there's a depth of darkness that V can and will dip into at any given moment if required. Being a mercenary doesn't leave much room for the soft-hearted while on the clock and V, having been faced with some horrific situations in the past, has no issue being nothing less than a vigilante in his effort to problem-solve. He's particularly gifted at clinging to shadows, his stealth game pretty strong. The most obvious example is when he killed Woodman after finding out what he'd done to Evelyn. It was retribution of a 'judge, jury and executioner' style and while V does feel guilt over some of his past actions, he feels no remorse over this in particular. That said, V can and does show deep empathy at times, especially when regarding the downtrodden, the marginalized and the victimized. These he sees far more as his people; people who struggle against massive odds and keep going despite it all. Ruthlessness doesn't often come at the cost of his compassion, but when it does the shame is all-consuming. NEGATIVE TRAIT: Reckless Taking risks as a young nomad was necessary to survive, and as a mercenary it's just part of getting the job done. While V tries not to let his desire for danger impact others around him, he'd be lying if he said it hasn't ever had negative consequences for people he cares about. He still blames himself for Jackie's death. More than that, V's ache for an adrenaline-fueled, quickening pulse sometimes collides violently with his drive to survive. It's these moments that it can be dangerous to be around him as, though it's likely doesn't want anybody to get hurt, the things he's involved with sometimes bear heavy collateral damage. He often takes jobs that are traumatizing even to hardened veterans of the trade, and these stay with him often long after he's been paid for completing the gig. Seeking something hard and fast to plow his attention and focus into feels like a good way for him to cope and, since he avoids drinking alcohol, being a daredevil seeking an adrenaline rush instead feels like the obvious choice. Powers and Abilities: Abilities: V has a considerable amount of cyberware installed to aid his body's performance in a myriad of things. For maximum entertainment, sometimes these may glitch or malfunction at the most inopportune moments especially as he doesn't have easy access to a RipperDoc to tune/upgrade/maintain optimal status. - Highly proficient with weapons including all manner of guns, blades and blunt weapons such as baseball bats learnt as a nomad and honed as a mercenary - Excellent hand-to-hand combat skills underpinned by the level of cyberware enhancements he has installed and being physically fit otherwise - Highly proficient in crafting items due to life as a nomad and having to scavenge for, repair and restore items that would otherwise be unavailable to the clan - Excellent at hacking due to enhanced skills with technology. E.g. it shouldn't take him too long to get to grips with the network and understand how to make anon posts - Well-practised at being stealthy allowing him to avoid confrontations on merc gigs when he wants to do something quietly and without fuss Powers: - Quickhacks loaded into his cyberdeck that are essentially remote cyber hacks that he can use to target electronics/other electronically powered folks with cyberware/devices. For the purpose of the game I'd suggest nerfing all of the quickhacks to the point where the only ones that work (50% success rate) are: Ping e.g. pinging electronics connected to the network to see status/location Weapon glitch e.g. as a defensive measure and only works with weapons that have some component of electronics/smart-capable properties to them. As per previous app acceptances, weapon glitch doesn't work on SIN guards' weapons Inventory: |